Futuristic Scooter Handlebar Design Workshop
at Digital Campus Paris
The project entailed organizing and conducting a design workshop focused on creating an innovative and futuristic scooter handlebar. The workshop brought together a group of creative minds to brainstorm, conceptualize, and prototype cutting-edge handlebar designs that would revolutionize the scooter industry.
Throughout the workshop, participants collaborated to develop physical cardboard prototypes of their handlebar concepts, providing a tangible and mid-fidelity representation of the product. These prototypes allowed for a more accurate perception of the designs and facilitated constructive feedback and iteration.
In addition to the physical prototypes, the workshop also emphasized the importance of a seamless user interface for the handlebar's integrated digital components. Participants used Figma to create high-fidelity UI designs, ensuring an intuitive and visually appealing experience for future scooter users.
Overall, the workshop successfully combined hands-on prototyping with advanced digital design techniques to foster the development of groundbreaking scooter handlebar concepts that merge aesthetics, functionality, and user experience.
Protopie Workshop - Multimodal Experience Design for Autonomous Vehicle Cockpit
at Digital Campus Paris and SupDeWeb
The project centered around organizing and facilitating a learning workshop focused on the Protopie software, with the primary objective of designing a multimodal experience for autonomous vehicle cockpits using multiple screen interactions. Students were introduced to the software's functionalities and capabilities, empowering them to create interactive and engaging experiences within the context of self-driving vehicles.
During the workshop, participants were encouraged to explore innovative ways to utilize multiple screens and interfaces within an autonomous vehicle cockpit. They designed interactive experiences that optimized driver and passenger comfort, safety, and entertainment, while ensuring seamless communication between the different screens.
To bring their concepts to life, students were provided with a gaming steering wheel and an iPad for simulation purposes. This hands-on approach allowed participants to test their designs in a realistic setting and gather valuable feedback to refine their multimodal experiences.
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